

It was only a simple demo, where you had to press a few buttons, pick up and place a few blocks on a table. Next, I tried the SoftKinectic 3D sensors that reconstruct a 3D model of your hands in the game. As I was standing up, the whole effect was very nauseating as I spun around to attack the skulls, especially as the resolution and graphics were nowhere near the level I’ve seen on the latest Oculus Rift headset or Project Morpheus. It doesn’t help that you need to hold your hands up higher than normal for them to be picked up properly either, making the motions feel even more unnatural.īecause ElementL is a 360-degree title, there were also huge latency issues with the OSVR headset as you moved to check from where the attacking skulls were approaching. The faster the levels get the more difficulty the LeapMotion had with the movement of my hands. Take out the skulls and protect yourself to progress through the increasingly more difficult levels. It worked very well, holding your hands out to hold the elements and pushing out to actually fire your ammo. You must use these balls to attack the oncoming skulls, fighting fire with water and vice versa. Using the two bits of kit, we played a simple game called ElementL: Ghost Story, where you hold fire and water balls. Therefore, with the two combined, the OSVR suddenly puts your hands into the game, without having to give you another piece of hardware to hold. The latter is positioned on the top front of the OSVR headset and when you lift your hands in front of it, the Leap Motion can track your hands and individual fingers. SEE ALSO: Project Morpheus vs Oculus Riftĭuring my GDC 2015 demo of the Razer OSVR kit, I got to try a few different demonstrations that showed how the various peripherals help build a picture of the wider applications of the OSVR technology.įirst up was the combination of the OSVR headset with the Leap Motion Controller. Anything you design for OSVR will work across all devices connected to the ecosystem, which the companies involved hope will speed up the development process.


#LEAP MOTION GOOGLE CARDBOARD SOFTWARE#
On one side you’ve got an external USB 3.0 port for connecting peripherals such as the ones we’ve tested, including the LeapMotion or SoftKinectic hardware.Īs the OSVR platform is fully open-source, anyone can start working with it – from software plug-in designers to motion control enthusiasts and game engine devs. Within its sensor hub you’ll find an integrated accelerometer with gyroscope and compass.Īs for the field of view, you’re looking at a 100-degree diagonal and the displays are independently adjustable for use with or without glasses. The Razer OSVR Hacker Dev Kit comes with a pair of 5.5-inch FHD OLED displays with a display board interface for interchangeable panels. Plus, Razer confirmed that over 50 developers are currently working to bring new games to OSVR devices like this one. OSVR has already been supported by a number of industry leaders, including Razer, Gearbox, Unity, Unreal and Sixense. It’s a new standard for VR gaming and, along with the Razer Dev Kit, it allows programming for a variety of VR experiences. The Razer OSVR Hacker Dev Kit is the first VR headset running on the Open Source Virtual Reality (OSVR) platform.

Razer OSVR Hacker Dev Kit coming in June 2015
